Monday, December 21, 2009
Educational Resource: Math Is A Blast With Mangahigh
When I was a young I was a master at Super Mario Brothers and an absolute disaster with math. I could rack infinite lives turtle tipping in world 3-1 with my eyes closed, but if you were to ask me what 8 x 7 is-- I would've had a nuclear meltdown. Today students are in are in much better shape, and are greatly benefitting from an interactive educational system supported by some amazingly innovative learning tools. One of my favorites is Mangahigh, a games-based learning site dedicated to developing youth's understanding and appreciation of mathematics.
I have to admit my invitation to preview Mangahigh, was bitter sweet. Why didn't they have cool math games at school when I was a kid? Beautifully designed, and packed with fun and silly games, I barely noticed that I was actually studying math. Developed by a team of UK mathematicians and leading casual game designers, Mangahigh's team of developers have carefully crafted engaging and educational games to help strengthen teen's math skills. I personally had a blast playing through Mangahigh's clever casual games, and honed my skills in geometry, fractions (always a doozy for me), estimation, and yes, even multiplication. Guess what 8 x 7 is? 56! Thanks hungry penguin eating killer whale! I finally get it!
If you are a math teacher or after school tutor, I couldn't recommend Mangahigh highly enough. Mangahigh is proof that math can be highly enjoyable, and yes, even multiplication can be a ton of fun.
Visit Mangahigh's website at http://www.mangahigh.com/en_us/
For more information on Mangahigh check out our interview with CEO, and founder, Toby Rowland.
1. Gaming in the classroom is quite a revolutionary and exciting idea. How did your team develop this concept? Where there any major hurdles or difficulties convincing teachers?
When I was running King.com, I was struck by how quickly people built skills by playing the games we offered. I wondered whether we could change the games, and develop ones that taught useful skills.
I approached Dr. Marcus du Sautoy, Professor of Math at the University of Oxford to work with me on the project. Marcus had seen how much his own son had played games on the Internet and on his PS3. He accepted the challenge in helping develop a way help devise games where challenging math was an integral part of the package. Marcus feels math is a game. Marcus is now Chairman of Mangahigh’s Board of Advisors.
Teachers have been won over by the depth of the math and at how it’s embedded in the Mangahigh games. There’s only one way for students to achieve a high score: By doing the math.
2. Is Mangahigh an integral part of math lessons, or as a skills strengthening tool?
Mangahigh is the modern form of the worksheet. There is no more efficient means of practicing and embedding mathematical skills than playing Mangahigh’s games.
Specific Mangahigh games target specific areas of math. For example, Save Our Dumb Planet requires players use linear, quadratic and, eventually, cubic equations to calculate accurate trajectories of surface-to-space missiles that knock out Earth-bound meteors. The only way to advance is to do the math, so playing the games strengthens skills.
Rather than force feeding dry math content with anachronistic textbooks, Mangahigh intrigues and entices students with unique, curriculum-focused math casual games, while building competence with our complementary math eLearning system, Prodigi®. The math games and Prodigi® work in symphony to introduce mathematical concepts as part of game-play. Though repetition, students learn math so that it eventually comes to them automatically.
3. Why did you choose to use manga characters in your concept? Have teens responded positively to this decision?
Manga is a highly popular art form, but more importantly, one that often glamorizes school life, and extends it through fantasy. This is our plan for Mangahigh.com also.
4. How far will you develop the "manga" aspect of Mangahigh? Will there be online manga math comics included?
The community side of Mangahigh, which we are currently developing, will draw heavily on manga influences. Watch out for avatars, Teams, and competitions coming soon.
5. What are some of Mangahigh's goals in reaching students?
Students in the U.S. are lagging behind the rest of the developed world when it comes to math. The most recent Programme for International Student Assessment (PISA) results ranked U.S. 35th out of 57 countries in math testing.
One of Mangahigh’s goals is to help underperforming students unlock and discover innate abilities and self-confidence so they can build core math skills that translate into classroom engagement and academic motivation.
6. What are some of your future plans for Mangahigh? Can teens be truly convinced
that math is cool?
Of course, it is cool to be good at games, but teens would like to be good at math too, and sometimes enjoy it. Many even think math is cool! But what we see is that many teens are unable to engage with traditional math learning materials for the time required to reinforce skills. That’s where Mangahigh comes in. The enjoyment of a subject comes from mastering it, and Mangahigh delivers math mastery.
For the future of Mangahigh, we plan to establish games-based math as a viable educational alternative for the majority of students.
I have to admit my invitation to preview Mangahigh, was bitter sweet. Why didn't they have cool math games at school when I was a kid? Beautifully designed, and packed with fun and silly games, I barely noticed that I was actually studying math. Developed by a team of UK mathematicians and leading casual game designers, Mangahigh's team of developers have carefully crafted engaging and educational games to help strengthen teen's math skills. I personally had a blast playing through Mangahigh's clever casual games, and honed my skills in geometry, fractions (always a doozy for me), estimation, and yes, even multiplication. Guess what 8 x 7 is? 56! Thanks hungry penguin eating killer whale! I finally get it!
If you are a math teacher or after school tutor, I couldn't recommend Mangahigh highly enough. Mangahigh is proof that math can be highly enjoyable, and yes, even multiplication can be a ton of fun.
Visit Mangahigh's website at http://www.mangahigh.com/en_us/
For more information on Mangahigh check out our interview with CEO, and founder, Toby Rowland.
1. Gaming in the classroom is quite a revolutionary and exciting idea. How did your team develop this concept? Where there any major hurdles or difficulties convincing teachers?
When I was running King.com, I was struck by how quickly people built skills by playing the games we offered. I wondered whether we could change the games, and develop ones that taught useful skills.
I approached Dr. Marcus du Sautoy, Professor of Math at the University of Oxford to work with me on the project. Marcus had seen how much his own son had played games on the Internet and on his PS3. He accepted the challenge in helping develop a way help devise games where challenging math was an integral part of the package. Marcus feels math is a game. Marcus is now Chairman of Mangahigh’s Board of Advisors.
Teachers have been won over by the depth of the math and at how it’s embedded in the Mangahigh games. There’s only one way for students to achieve a high score: By doing the math.
2. Is Mangahigh an integral part of math lessons, or as a skills strengthening tool?
Mangahigh is the modern form of the worksheet. There is no more efficient means of practicing and embedding mathematical skills than playing Mangahigh’s games.
Specific Mangahigh games target specific areas of math. For example, Save Our Dumb Planet requires players use linear, quadratic and, eventually, cubic equations to calculate accurate trajectories of surface-to-space missiles that knock out Earth-bound meteors. The only way to advance is to do the math, so playing the games strengthens skills.
Rather than force feeding dry math content with anachronistic textbooks, Mangahigh intrigues and entices students with unique, curriculum-focused math casual games, while building competence with our complementary math eLearning system, Prodigi®. The math games and Prodigi® work in symphony to introduce mathematical concepts as part of game-play. Though repetition, students learn math so that it eventually comes to them automatically.
3. Why did you choose to use manga characters in your concept? Have teens responded positively to this decision?
Manga is a highly popular art form, but more importantly, one that often glamorizes school life, and extends it through fantasy. This is our plan for Mangahigh.com also.
4. How far will you develop the "manga" aspect of Mangahigh? Will there be online manga math comics included?
The community side of Mangahigh, which we are currently developing, will draw heavily on manga influences. Watch out for avatars, Teams, and competitions coming soon.
5. What are some of Mangahigh's goals in reaching students?
Students in the U.S. are lagging behind the rest of the developed world when it comes to math. The most recent Programme for International Student Assessment (PISA) results ranked U.S. 35th out of 57 countries in math testing.
One of Mangahigh’s goals is to help underperforming students unlock and discover innate abilities and self-confidence so they can build core math skills that translate into classroom engagement and academic motivation.
6. What are some of your future plans for Mangahigh? Can teens be truly convinced
that math is cool?
Of course, it is cool to be good at games, but teens would like to be good at math too, and sometimes enjoy it. Many even think math is cool! But what we see is that many teens are unable to engage with traditional math learning materials for the time required to reinforce skills. That’s where Mangahigh comes in. The enjoyment of a subject comes from mastering it, and Mangahigh delivers math mastery.
For the future of Mangahigh, we plan to establish games-based math as a viable educational alternative for the majority of students.
Labels:
education,
video games
Tuesday, December 15, 2009
Swanton Public Library's Twilight Christmas Tree
Tell me this isn't this the coolest Christmas tree. Brenda Hauck, Teen Specialist at the Swanton Public Library in Ohio and area teens decorated this New Moon themed tree as a part of their library's fundraiser program Volumes of Trees. Volumes of Trees offered local organizations, families, and individuals an opportunity to donate a decorated Christmas tree to the library. The public was invited to come and look at the trees and make silent bids. As many as 15 trees were entered, many of which were donated from local youth groups. The program was a great success and many community members expressed an interest in donating a tree next year.
Perhaps the best part of Volume of Trees was that Brenda and her teens had an absolute blast decorating the Twilight tree. Fur bulbs were made from craft faux fur to represent Jacob and his wolf pack. One clever teen brought in forks as a funny play on words to represent the town of Forks. Another teen modified the silk rose petals with red paint to match the book cover. Themed ornaments were also added such as a motorcycle, a vintage red truck, vampire fangs and red glittery apples. All of this was topped off with a New Moon ball on the top of the tree. Brenda is very happy with the success of their New Moon tree, "They all had great ideas and everyone had great fun decorating the tree. They were very proud of the results." And they should be. This is certainly the raddest tree this holiday season!
For more information about Volume of Trees please visit the Swanton Public Library website at http://www.swanton.dreamhosters.com/
Perhaps the best part of Volume of Trees was that Brenda and her teens had an absolute blast decorating the Twilight tree. Fur bulbs were made from craft faux fur to represent Jacob and his wolf pack. One clever teen brought in forks as a funny play on words to represent the town of Forks. Another teen modified the silk rose petals with red paint to match the book cover. Themed ornaments were also added such as a motorcycle, a vintage red truck, vampire fangs and red glittery apples. All of this was topped off with a New Moon ball on the top of the tree. Brenda is very happy with the success of their New Moon tree, "They all had great ideas and everyone had great fun decorating the tree. They were very proud of the results." And they should be. This is certainly the raddest tree this holiday season!
For more information about Volume of Trees please visit the Swanton Public Library website at http://www.swanton.dreamhosters.com/
Labels:
christmas,
community service,
holidays,
New Moon,
Twilight
Sunday, December 13, 2009
Harry Potter News Explosion
We're having a Harry Potter bonanza today-- lots of Harry Potter related news including the upcoming LEGO Harry Potter video game (a must buy), a sneak peak at the Deathly Hollows, and a the cast looks back the past 9 years of Harry Potter films:
LEGO Harry Potter: Years 1-4
Harry Potter and the Deathly Hollows Teaser
'Harry Potter' stars look back on nine years of magic By Teo Kermeliotis, for CNN
Related posts:
How to play Harry Potter's Quidditch
LEGO Harry Potter: Years 1-4
Harry Potter and the Deathly Hollows Teaser
'Harry Potter' stars look back on nine years of magic By Teo Kermeliotis, for CNN
Related posts:
How to play Harry Potter's Quidditch
Labels:
Harry Potter
Thursday, December 10, 2009
Videos For Your Teen Blog: 12-10-09
If your youth organization's blog is running out of ideas for cool posting material, why not try adding fun teen friendly videos? These are some of my favorite finds this week:
Surprised Kitty (via Boing Boing)
Ghostbusters Multitrack theme:
Keanu Reeves is Immortal...or maybe a vampire?
Improv Everywhere: Where's Rob? (via Boing Boing)
Fifth Gear sees if a car can do a loop de loop (Sent in by Kristi(e))
The Eigenharp: The future of music? James Bond theme
Surprised Kitty (via Boing Boing)
Ghostbusters Multitrack theme:
Keanu Reeves is Immortal...or maybe a vampire?
Improv Everywhere: Where's Rob? (via Boing Boing)
Fifth Gear sees if a car can do a loop de loop (Sent in by Kristi(e))
The Eigenharp: The future of music? James Bond theme
Teen Craft Idea: Mini Capsule Toy Snow Globes
When I was a kid I loved those 25 cent capsule toy machines at the supermarket. They were usually used as a negotiating device for me to behave on shopping trips. As I grew older and got into Japanese pop culture I discovered the awesomeness that is gachapon, highly detailed and collectible Japanese capsule toys (which make great giveaway gifts by the way). When I found these mini snow globes made out of mini capsule toys on Instructables, I shivered with nostalgic excitement. What a neat project for teens-- super cheap, super kitch, super cute! To make your own mini snow globe Instructables member Amby-chan suggests the following materials:
* Some toy capsules
* The trinkets that came in the capsules
* Hot glue gun (with the glue sticks)
* Water
* Dry erase marker
* White/Clear glitter (optional)
For full instructions check out Amby-chan's awesome Instructable guide
* Some toy capsules
* The trinkets that came in the capsules
* Hot glue gun (with the glue sticks)
* Water
* Dry erase marker
* White/Clear glitter (optional)
For full instructions check out Amby-chan's awesome Instructable guide
Tuesday, December 8, 2009
Teen Crafts: Mini Clay Ninjas
Love these mini polymer clay ninjas by Lilley on Etsy. So cute and who doesn't like ninjas? To make your own you will need colored polymer clay, flesh colored clay, black clay and metal bits like beaded chain for the nunchuks and wire for katanas (learned that one from Leonardo). Check out Lilley's Etsy store for more adorable polymer clay items.
Labels:
craft,
ninjas,
polymer clay
Taking A Closer Look At Machinima
(above video not appropriate for teens. Used only as an example)
Highly popular with teens and gamers, machinima films are some of the most popular videos on YouTube today. Machinia films are fan narrated video game animations, and music videos which use digitally captured gaming footage, re-edited video clips and fan recorded audio tracks to make unique game spoofs and dramas--kind of like fanfiction with a video card. Most of the popular game franchises like Halo, Call of Duty, and Super Smash Brothers, (<--video NOT T for Teen) have their own series of videos than can be easily found on YouTube and on Machinima.com. Some games even have video capture built into their interface, such as Halo, and the Sims series. While producing machinima videos can be quite involved, (they require video capturing card pc hardware) there are plenty of videos and online tutorials for interested and dedicated teens. A lot of the machinima videos are also really funny, and a worth a watch.
Here are some of my favorite machinima links:
WikiHow's article on machinima
Machinima.com for videos and tutorials
Forums on Machinima.com
Halo tutorial on YouTube
Sims machinima tutorial
Examples of machinima:
OMG The Sims does Africa by Toto!
Legend of Cool
Excited
WoW That's Funny!
Labels:
animation,
machinima,
video games
Thursday, December 3, 2009
Teen Tech Week Giveaway Prize Ideas: HEXBUGS Nano
While browsing Geek Dad the other day I came across an article about the these awesome robotic HEXBUG Nano toys. Battery operated, Nanos skitter around on vibrating rubber feet. They're capable of doing a lot more than zooming around too. Using special sensors Nanos are able to register their surrounding environment and correct their paths, making them the perfect toy for extensive obstacle courses. Costing about $10 USD each, HEXBUG Nanos would make a great prize giveaway or program for Teen Tech Week. Watch the video and click the links below for more info.
HEXBUG Nanos can be purchased from Toys R Us and Radio Shack
Slow motion demonstration of HEXBUG Nanos
Make a Duplo or block obstacle course (via Geek Dad)
Robotic Trends reviews the HEXBUG Nano
Labels:
prizes,
robots,
Teen Tech Week
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